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Thread: TechPowerUP NEWS

  1. #76
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    Thumbs up PlayStation Communication Features To Require Age Verification in Cert

    It seems as though 2026 will be the year of age verification for online communication platforms. Following the prior news about Discord starting to require age verification for all accounts—a move that the company later walked back after backlash—it has now been revealed that Sony will soon start to mandate age verification for PSN online communication features. This is according to a report by Push Square, which shared a screenshot of an age verification prompt from the PlayStation Store.

    The screenshot shows a QR code that redirects users to start an age verification process on their smartphones, which would prompt users to provide a copy of their ID, perform a facial scan, or receive a text message on their mobile phone that uses information stored by the mobile network provider to ascertain their age. Sony has more details about the age verification options on a FAQ page. At the time of writing, age verification seems to be limited to the UK and Ireland, but this seems to be a move to comply with recent age verification requirements, and there are currently age verification laws being implemented or talked about everywhere from the US to the EU, and Australia, and all of those laws restrict teens and children from accessing similarly risky or potentially harmful content online, meaning similar processes may be implemented across the board.

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  2. #77
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    Thumbs up Recent Linux VRAM Management Improvements Resurrect 4 GB AMD Radeon RX

    Natalie Vock, a well-known Valve contractor and Linux graphics driver developer, recently debuted a new patch that enabled better VRAM management on Linux for GPUs with low VRAM. When we originally covered the set of kernel patches, we noted that it could cut VRAM usage in half in some applications, potentially making certain aging graphics hardware viable for gaming where it may not have been before the patches. Aside from some early tests by Vock herself, not much other data was available at the time to draw any conclusions about the potential performance improvements. Now, thanks to NJ Tech on YouTube, we have some idea of how the patch could improve performance on a GPU like the AMD Radeon RX 6500 XT, which has a mere 4 GB of VRAM. The YouTuber tested the GPU across nine games, including some heavy hitters, like Crimson Desert, Hogwarts Legacy, and Cyberpunk 2077 in CachyOS, which was the first Linux distribution to package and release Vock's kernel patches in what it calls GPU Booster. In the current GPU market, it would be nice to have a silver bullet to make low VRAM GPUs viable, but the results are far more varied than that, with some games seeing no improvement and others seeing up to 100% increases in FPS.

    In Alan Wake II, VRAM use is actually increased, but there's a more than 2× increase in FPS, going from 14 FPS to a very playable 42 FPS average. In Resident Evil: Requiem, VRAM use is identical, but there's a 16% FPS increase, and in Silent Hill f, the story is similar, with identical VRAM utilization but marginal performance increases. Crimson Desert saw a decrease in VRAM usage, but there was no measurable performance increase as a result, as was the case with Hogwarts Legacy and Cyberpunk 2077, both of which saw reduced VRAM usage but an increase of 1 FPS average in the former and identical performance in the latter. The Last of Us Part 2 actually saw a 1 FPS drop in both average and 1% low FPS, but it seems as though there was just too much graphics memory pressure for Vock's VRAM patches to mitigate the issue. Death Stranding 2 and Marvel's Spider-Man 2 also saw little to no improvement despite reduced VRAM utilization in the former. The full video by NJ Tech follows.
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  3. #78
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    Thumbs up Latest Leak Reveals Xbox Helix Will Effectively Just Be a PC With No C

    When Microsoft announced the next-gen Xbox Project Helix, it confirmed what had been long rumored—that Helix would be a console-PC hybrid, just like Valve's upcoming Steam Machine, able to play both PC and Xbox games. Although it has not yet been confirmed what shape this hybrid experience will take, a recent leak from insider KeplerL2 on the NeoGAF forums has potentially revealed some information about what to expect from Project Helix. While it was previously rumored that the upcoming Xbox hardware would be more powerful than the Canis and Orion APUs Sony is working on for the PS6 series, it now seems as Xbox's Project Helix console APU will feature no customization at all, making it basically a bog-standard PC, albeit a decently powerful one, at that.

    This would effectively end the era of console performance back-and-forth that Sony and Xbox have been engaged in since what feels like the dawn of time. It also has a few implications for upcoming scaling methods. For starters, and this is more or less confirmed by KeplerL2, it means that tech like the upcoming FSR Diamond upscaling tech will be cross-platform, perhaps with small tweaks or different presets on a per-platform basis. It also means that the recent rumor that Microsoft was looking to return to platform-exclusive games would culminate in PC and Xbox exclusives, rather than simply Xbox exclusives, if that rumor turns out to be true. It seems as though Helix will still feature RDNA 5 graphics and Zen 6/6c CPU cores, but it will likely be similar to the situation we've seen with the AMD Ryzen Z1 Extreme and Ryzen Z2 used by most Windows gaming handhelds in 2026.

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  4. #79
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    Thumbs up (PR) Johny Srouji Named Apple's Chief Hardware Officer

    Apple today announced that, effective immediately, Apple executive Johny Srouji will become chief hardware officer. Srouji, who most recently served as senior vice president of Hardware Technologies, will assume an expanded role leading Hardware Engineering, which John Ternus most recently oversaw, as well as the hardware technologies organization.

    "Johny is one of the most talented people I have ever had the privilege to work with," said Apple CEO Tim Cook. "He has played a singular role in driving Apple's silicon strategy, and his influence has been felt deeply not just inside the company, but across the industry. He has always led his organization with remarkable deftness and judgment, and time and again, his team has delivered breakthrough innovations that have transformed our products. We are incredibly fortunate to have him as Apple's chief hardware officer."
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