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(PR) Advantech Launches Its First Industrial-Grade Wi-Fi 7 Access Poin
Advantech (TWSE: 2395), a global leader in Edge Computing and IoT automation solutions, today announced the launch of the EKI-6333BE-4GD, its first industrial-grade Wi-Fi 7 Access Point designed to deliver deterministic wireless connectivity for next-generation smart factories, autonomous logistics, and AI-driven industrial environments.
As mobile automation, robotics, and Edge AI applications rapidly expand across industrial environments, reliable wireless infrastructure has become critical for ensuring uninterrupted operations. The EKI-6333BE-4GD addresses these challenges with high-throughput Wi-Fi 7 connectivity, industrial-grade resilience, and advanced network management, enabling enterprises to build secure and scalable wireless infrastructure for mission-critical industrial systems.
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(PR) Ugreen Releases Next-Generation Thunderbolt 5 Docking Stations
UGREEN, a leading global consumer electronics brand, announced on March 6 that pre-orders have opened for its latest Maxidok line of docks, an all-new collection of Thunderbolt 5 docking stations for the European market. As a leading docking station brand on Amazon Europe, UGREEN brings next-generation desktop connectivity to the lineup, with higher bandwidth, lower latency, and greater expansion capabilities, providing a significant boost in performance and workflow flexibility.
As laptops become thinner and lighter, the trade-off is fewer available ports. At the same time, demand for faster data transfers, multi-display outputs, and external storage continues to rise. The Maxidok line, the latest flagship in UGREEN's Revodok series, is built to resolve these challenges with Thunderbolt 5 technology. It eliminates port and bandwidth bottlenecks that traditional docks struggle with for 4K/8K and multi‑device workflows, fully utilising the high bandwidth and advanced display capabilities of Thunderbolt 5. The result is a powerful tool built to accelerate creative workflows and truly help users "Max Out Your Productivity."
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(PR) ASRock Z890I Nova WiFi R2.0 Supports CQDIMM Achieves 256GB DDR5-7
ASRock, a global leader in motherboards, graphics cards, gaming monitors, small form factor PCs, power supply units, and AIO liquid coolers, today introduced that its Z890I Nova WiFi R2.0, paired with two Kingston 4-rank DDR5 128 GB memory modules, has successfully enabled CQDIMM support through optimized circuit design and hardware and software tuning. The platform achieves DDR5-7400 MT/s operation with a total capacity of 256 GB, surpassing the DDR5-7200 MT/s limit commonly seen on most platforms today. This milestone represents a major breakthrough for high-capacity, high-bandwidth DDR5 memory applications.
CQDIMM is based on a 4-rank CUDIMM (Clocked Unbuffered DIMM) design, with a maximum capacity of 128 GB per module and a native speed of DDR5-7200 MT/s, addressing the long-standing challenge of balancing large memory capacity with high bandwidth. With CQDIMM support, the Z890I Nova WiFi R2.0 further pushes memory performance to DDR5-7400 MT/s, delivering a memory configuration that combines both high capacity and high performance to meet the demanding requirements of AI computing, content creation, and professional workloads.

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Xbox Project Helix Officially Tipped As Next-Gen Console, Will "Play Y
There has been a lot of talk about the future of the Xbox gaming brand since it was announced that Phil Spencer would be stepping down as head of Microsoft's gaming business. The new CEO of Xbox, Asha Sharma, has previously defended against a barrage of this skepticism, revealing that she has in mind a "return to Xbox," and with new posts on X by both Xbox and Sharma, she confirmed that part of this return does indeed include a hardware launch. The next-gen Xbox is called Project Helix, and although neither Sharma nor Xbox itself has revealed much more about the next-gen console than the logo and project name, Sharma also hinted that more information may be revealed at GDC, which is slated to take place on March 9-13.
The next-gen Xbox has long been rumored, with recent rumors claiming that it will be a hybrid device, bridging the gap between a living room console and a PC—perhaps in response to the recent rise of devices like the Steam Deck and the pressure of the upcoming Steam Machine—and Sharma more or less hints at this in her post, stating that "Project Helix will lead in performance and play your Xbox and PC games." This isn't the first time Sharma has spoken about the next-gen Xbox hardware platform, having mentioned it in a recent interview as a key part of the brand's future. Speculation about Sharma's leadership of Xbox has also veered into deep skepticism, largely resulting from Sharma's history as CEO of Microsoft's CoreAI platform and her willingness to use AI in the gaming industry, even if she claims that she will not tolerate AI slop.
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ATK Teases Translucent Zero Wireless Mouse with 8 kHz Polling, Frosted
ATK, maker of the Blazing Sky Duckbill mouse that launched in mid-2025 and the recently announced Yogo75 mechanical keyboard, has officially unveiled the launch date, design, and some specifications for its upcoming Zero wireless gaming mouse. The Zero takes a slightly different approach to most of ATK's other gaming mice, opting, instead of the usual ABS or forged carbon fiber, for a translucent, textured polycarbonate shell that will allow you to see the internals of the mouse. The Zero has been confirmed to be arriving in at least three translucent colorways: black, pink, and white, although ATK is known for having a wide variety of color options on most of its gaming mice.
According to the official teaser on X and a recent Reddit post, the ATK Zero will feature much of the same tech as has been present in many of the brand's more recent releases, including the Nordic 54L15 MCU, a PixArt PAW 3950 Ultra sensor with up to 42,000 DPI sensitivity and a 20,000 FPS mode, 8 kHz polling, and a 300 mAh battery. The aforementioned spec sheet also mentions a 39 g weight and dimensions coming in at 120.1 × 63.2 × 38.1 mm, making it almost identical to the Pulsar X2 CrazyLight Medium in terms of size, shape, and weight. The ATK Zero will feature custom ATK optical switches for the main clicks, a TTC Gold encoder for the scroll wheel, and pure PTFE skates. The launch date is currently set for March 11, although pricing is still unknown.

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Marathon May Come to Last-Gen Xbox and PlayStation Consoles
Marathon recently had quite a successful server slam weekend, drawing in nearly 150,000 players at one point on Steam alone. In the hours since its March 5 launch, it has consistently played host to around 80,000 concurrent players, showing that it wasn't just the free test drawing players into the new extraction shooter. However, it seems as though Bungie wants to include as many gamers in the fun as possible, according to the game's ESRB rating, which has recently been updated to include both the Xbox One and PlayStation 5 in addition to the previous ratings for PC, Xbox Series, and PlayStation 5 platforms.
Bungie has not confirmed whether it is planning to bring Marathon to older systems, but it's curious nonetheless that the game would receive a dedicated rating for last-gen consoles, especially since older games that launched on last-gen consoles but have since become playable on new consoles, like Destiny 2, have not been updated at the ESRB to include newer console generations in their ratings. Marathon's minimum hardware requirements for PC are far from high-end, calling for just an NVIDIA GeForce GTX 1050 Ti or AMD Radeon RX 5500 XT and an Intel Core i5-6600 or AMD Ryzen 5 2600 with 8 GB of RAM. The PS4, for its part, is powered by an AMD GCN 1.1.0 GPU with 1152 shading units, coming in at around 1.843 TFLOPS theoretical performance, which is substantially lower than the GTX 1050 Ti's 2.183 TFLOPS, but given the nature of tailored console hardware, it wouldn't be surprising if it could be run smoothly on the aging hardware. However, it has been reported that Marathon runs fairly well on Windows gaming handhelds, so it may be technically possible to get the game running on older consoles if the development team decides to put in the work.

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Resident Evil 1 Remake May Be on the Cards
Resident Evil Requiem recently launched as the newest installment in Capcom's zombie horror franchise, and although it received glowing reviews, even topping the Steam charts and handily beating out every other Resident Evil game on PC, gamers were a little disappointed to find out that the game was originally meant to feature a return to Raccoon City and the Spencer mansion from Resident Evil 1. According to prominent game leaker, Dusk Golem on X, part of the reason for the mansion scene being cut from Requiem was to avoid repetition in both the upcoming Code Veronica remake and a Resident Evil 1 remake.
[Editor's note: Our in-depth review of Resident Evil Requiem is now live]
According to the leaker, Resident Evil 1 is confirmed as being in early development, and a Code Veronica will be the next game in the series, which would mean having gameplay in the same mansion in three successive games, which, in the leaker's own words would "start to feel very samey & not very special at all." Resident Evil Code Veronica Remake is slated to launch in 2027, although the Resident Evil 1 remake is still in the early stages of development, so it seems like a 2029 release date would be the earliest we can expect. Supposedly, the remake will be in the updated RE Engine in which Requiem was also made and demonstrates decent visuals and performance, even with modest hardware requirements.
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(PR) Beelink Launches OpenClaw Pre-installed Series: Exclusive Lobster
As OpenClaw gains global traction, AI agents are reshaping productivity. Yet, many users face technical hurdles in deployment, from system setup to driver configuration. Beelink bridges this gap with a full-stack AI solution: ranging from exclusive "Lobster Red" models with preinstalled OpenClaw to dual-OS switching versions and plug-and-play SSD upgrade kits. This comprehensive lineup meets diverse user needs while significantly lowering the barrier to AI deployment.
1. New Hardware: Preinstalled OpenClaw Series—AI-Ready Out of the Box
Featuring a premium all-metal chassis in exclusive Lobster Red, these new models offer a distinctive look built for the AI era.
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GTA VI Hacker Claims Game Source Code Still in the Open, Is "Surprised
During the development of GTA VI, Rockstar was hacked and had its data—much of it related to GTA VI—stolen by the aforementioned hacker, and although the hacker was arrested and is currently serving time for the hacks of both Rockstar and numerous other companies, he claims that the GTA VI source code he obtained during his raid is still being kept by someone external to Rockstar. According to @videotechuk_ on X, the hacker who cracked Rockstar's security in 2022, Arion Kurtaj, has managed to smuggle a smartphone into the UK prison where he is being held and has been using it to communicate with the outside world via WhatsApp. In one message thread, Kurtaj claims that the Grand Theft Auto VI source code was successfully stolen and is still being held by "someone" external to Rockstar.
The hacker is apparently surprised that the source code has not yet been made public—the hacker, aka Lapsus$, stole 90 unreleased GTA VI clips, some of which were released, but he never did publish the game's source code. Rockstar and its parent company Take-Two Interactive have been taking aggressive measures to prevent leaks surrounding GTA VI, with it being speculated that the company's recent return-to-office mandate and a series of contested layoffs were both attempts to catch or prevent leaks of the hotly anticipated installment in the GTA franchise.
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NVIDIA Announces RTX Mega Geometry Implementation in Witcher 4, Path T
NVIDIA at the 2026 GDC announced the first implementation of RTX Mega Geometry. Announced alongside its GeForce RTX 50-series "Blackwell" generation, Mega Geometry is a technology that seeks to significantly increase geometric complexity of objects or surfaces with ray tracing elements. A distant analogue of Mega Textures, Mega Geometry leverages nested triangle clusters to reduce video memory footprint as well as the hardware cost of ray intersection. The RT cores in "Blackwell" GPUs have hardware-level readiness for Mega Geometry.
At GDC, NVIDIA showed us two distinct examples of Mega Geometry, the first one is "Alan Wake 2," where it is shown boosting Path Tracing performance, with tens of thousands of ray traced objects on the scene with a 5-20% frame rate improvement versus conventional ray tracing methods, and a 300 MB video memory footprint reduction from the nested triangle clusters model. Next up, is a demonstration of Mega Geometry foliage system in the upcoming "The Witcher 4" title. A pre-release demo (not indicative of actual gameplay) shows Mega Geometry render a forest with thousands of trees with millions objects on the scene, each with its own unique animation. Besides cluster triangles, the scene also implements Opacity Micromaps that NVIDIA introduced with RTX 40-series "Ada."
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NVIDIA Unveils Local AI Video Generation Updates at GDC 2026
At GDC, NVIDIA announced a suite of tools designed to streamline local AI video generation for concept development and storyboarding. These updates specifically target rendering workflows running on NVIDIA RTX GPUs and the DGX Spark AI development desktop. ComfyUI, a popular generative AI tool known for its highly customizable but complex interface, is receiving a major accessibility update. To make the software more approachable for artists unfamiliar with visual programming concepts like node graphs, ComfyUI introduced App View. This new, simple interface allows you to generate content simply by entering a text prompt and adjusting basic parameters. The traditional, complex workspace remains fully available as Node View, and you can toggle seamlessly between the two modes depending on your need for granular control.
Generating high-quality 4K Ultra HD video locally entails balancing three constraints, generation speed, video memory limits, and overall control. Artists typically generate smaller, faster previews before upscaling them, a process that traditionally took minutes for just a 10-second clip. To accelerate this pipeline, NVIDIA released RTX Video Super Resolution as a node from directly within ComfyUI, enabling rapid upscaling to 4K. AI developers can access this upscaling technology through a free Python package available via the PyPI repository. The tool takes advantage of Tensor cores on GeForce RTX GPUs.
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NVIDIA Gives GeForce NOW an Overhaul at GDC 2026
NVIDIA revealed several updates for its GeForce NOW cloud gaming platform during its GeForce ON event along the sidelines of GDC 2026. The announcements focus on software improvements, VR performance upgrades, and upcoming game additions. To simplify game discovery, NVIDIA is introducing in-app labels for users who connect their Xbox or Ubisoft+ accounts to the service. These labels will appear directly on game art within the GeForce NOW app, allowing users to see exactly which titles are available to play through their active subscription services. Account linking capabilities are expanding, with NVIDIA planning to add GOG account linking and library syncing in the coming months, which follows the Gaijin single sign-on integration announced earlier at CES.
For VR users, NVIDIA is increasing the streaming frame rate for supported devices. Starting Thursday, March 19, Ultimate users utilizing headsets like the Apple Vision Pro and Meta Quest will see streaming rates increase from 60 FPS to 90 FPS. This upgrade is intended to enhance the responsiveness and smoothness of VR sessions. The GeForce NOW library is also growing, with new high-profile releases scheduled to be available via the cloud at launch. Upcoming games include "Control Resonant," an action-adventure role-playing game from Remedy that combines supernatural powers with a cosmic threat in a warped Manhattan. Also joining the service at its PC launch is "Samson: A Tyndalston Story," a gritty action brawler developed by Liquid Swords. Lastly, the platform's Install-to-play feature is adding select Xbox games, such as Double Fine Productions' "Brutal Legend" and Compulsion Games' Contrast, giving users the flexibility to download and install specific owned titles. Further updates will be shared during regular GFN Thursday announcements.
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NVIDIA DLSS 4.5 Dynamic Multi Frame Generation Available from March 31
NVIDIA at its GDC 2026 GeForce ON community update, announced that its DLSS 4.5 Dynamic Multi Frame Generation feature, first unveiled in January 2026, will be generally available from March 31. The feature lets GeForce RTX 50-series "Blackwell" gaming GPUs dynamically adjust the rate of DLSS Multi Frame Generation (MFG) rate between 0 (no frame-gen), and 6x, depending on a target frame-rate determined by the display's capability. The feature is meant to be enabled through the NVIDIA App, specific to supported games. NVIDIA had earlier announced 6x MFG for RTX 50-series GPUs, going up from 4x MFG that the company launched alongside the GPU family in early 2025.
Multi Frame Generation allows the GPU to draw up to five frames succeeding every conventionally rendered frame completely using AI, effectively multiplying framerates. RTX 50-series which debuted alongside DLSS 4, could originally do up to 4x MFG, but NVIDIA increased this to 6x MFG with its 2025 DLSS 4.5 update that introduced a new 2nd generation Transformer AI model that's more accurate, and can more accurately predict motion vectors allowing NVIDIA to increase MFG factor to six. Frame generation comes with latency costs, and so Dynamic Multi Frame Generation allows the driver to opportunistically lower MFG factor to improve whole-system latencies. At GDC, NVIDIA announced that DLSS 4.5 is coming to at least 20 of this year's most hotly anticipated AAA game titles.

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(PR) Dynabook Expands AMD-Powered Offerings with New Portégé X45W 14-i
Dynabook Americas, Inc., the gold standard for long-lasting, professional-grade laptops, today announced the new Portégé X45W, a premium 14-inch 2-in-1 convertible laptop designed to deliver productivity and flexibility across modern work environments. The Portégé X45W expands Dynabook's AMD-powered portfolio of mobile computing products, giving customers more choice with AMD Ryzen processing and integrated AMD Radeon graphics.
"Portégé X45W reflects Dynabook's commitment to delivering professional-grade devices that people can count on, while continuing to expand AMD processor options across our portfolio," said James Robbins, General Manager, Dynabook Americas, Inc. "With a versatile 2-in-1 design, strong everyday performance, and a security-forward foundation, Portégé X45W is built to help organizations standardize on a flexible device that supports productivity and collaboration across business, education, healthcare and public sector environments."
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