Blood of the Dawnwalker is an upcoming open-world RPG being worked on by game studio, Rebel Wolves, and the former creative director of The Witcher 3, and if a recent interview with Eurogamer is to be believed, Blood of the Dawnwalker will set itself apart from the crop when it comes to storytelling. According to the game's director, Konrad Tomaskiewicz, one of the key goals of the game's story was to make it feel more like a traditional pen-and-paper RPG instead of the more linear experiences found in most games. To the development and design teams, this apparently meant omitting the idea of a main quest line. Instead, in Blood of the Dawnwalker, you will apparently know where the enemy is right from the start, and you can go in and attack them at any point, however, your success will depend on how you approach the game. "It's up to you if you want to do it by yourself, or if you want to build yourself, find the powerful items, develop your character, or do some quests and find allies to help you do it."

The game will not be aimless or without a time component. The game's protagonist, Coen, has 30 days and 30 nights to save his family, leaving players to balance the sense of urgency and the need to prepare and explore the world. So, it seems as though the game will take something of a sandbox game design approach to storytelling. To the credit of the developers, there also seem to be some interesting gameplay mechanics coming to Blood of the Dawnwalker, as well. For one, the main character, a half-human, half-vampire, is able to withstand exposure to daylight but effectively loses his vampirism during the daytime, making for some potentially interesting gameplay and storytelling moments. Blood of the Dawnwalker doesn't have an official release date yet, but there is a Steam store page for those interested in wish-listing or following along for updates.

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