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(PR) Intel's Lip-Bu Tan Outlines "Path Forward" Plan - CEO Announces R
Team, (yesterday) we reported our Q1 2025 results. It was a step in the right direction as we delivered revenue, gross margin and EPS (earnings per share) above our guidance, driven by Dave and Michelle's leadership. I want to thank them both, and all of you, for the good execution. We need to build on this progress—and it won't be easy. We are navigating an increasingly volatile and uncertain macroeconomic environment, which is reflected in our Q2 outlook. On top of that, there are many areas where we must improve. We need to confront our challenges head-on and take swift actions to get back on track. As I have said, this starts by revamping our culture. The feedback I have received from our customers and many of you has been consistent. We are seen as too slow, too complex and too set in our ways—and we need to change. Our flatter Executive Team (ET) structure that I shared last week was a first step. The next step is to drive greater simplicity, speed and collaboration across the entire company. To achieve these objectives, today I am announcing some important changes.
Becoming an Engineering-Focused Company
We need to get back to our roots and empower our engineers. That's why I elevated our core engineering functions to the ET. And many of the changes we will be driving are designed to make engineers more productive by removing burdensome workflows and processes that slow down the pace of innovation. To make necessary investments in our engineering talent and technology roadmaps, we need to find new ways to reduce our costs. While we have taken significant actions in the last year, our current cost structure is still well above competitive benchmarks. With that in mind, we have reduced our operating expense and capital spending targets going forward, which I will discuss during our investor call this afternoon.
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Supposed AMD "Radeon RX 9000M" Laptop dGPU Identifiers and RDNA 4 CU C
Officially, AMD is set to reveal the next wave of RDNA 4—in desktop form—at some point within the second quarter of this year. Unlike its main rival—NVIDIA—company representatives have not publicly discussed a comprehensive branch-off into dedicated laptop graphics solutions. Team Red's previous-gen "Navi Mobile" Radeon RX 7000M lineup received little fanfare, and early 2025 "official" talk indicated that company engineers were focused on delivering RDNA 4 to desktop. Additionally, late March leaks suggested an increased future reliance on integrated RDNA 3.5-based graphics solutions. Seemingly out of nowhere, All The Watts!! has produced a list of six tentative Radeon RX 9000M family variants. As interpreted by VideoCardz, the leaker has cryptically included supposed compute unit (CU) counts and VRAM configurations. A rumored Radeon RX 9080M flagship SKU could be based on AMD's Navi 48 GPU design; prepped with 64 RDNA 4 compute units (or 4096 stream processors) and 16 GB of video memory.
The leaked Radeon RX 9070M XT's basic details match certain data points present on the rumored Radeon RX 9070 GRE 12 GB desktop card's specification sheet. VideoCardz reckons that the RX 9070M XT will also utilize Team Red's Navi 48 GPU, but with a reduced compute unit count of 48 (or 3072 SPs). The four remaining RDNA 4 laptop SKUs—RX 9070M, RX 9070S, RX 9060M and RX 9060S—are said to be based on company's Navi 44 GPU IP, and configured with 8 GB pools of VRAM. Two days ago, AMD hinted about new generation Radeon Mobile gaming experiences getting introduced at next month's Computex 2025 trade show.

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Doom: The Dark Ages Director Presents Gameplay Footage from the Univer
Hello from id Software! This is Hugo Martin, game director on Doom: The Dark Ages, releasing May 15 on PlayStation 5, Xbox Series X|S, and PC—it's right around the corner, I can't believe it. If you've been following along, you already know that Doom: The Dark Ages is a premium single-player campaign featuring three core pillars of engagement: story, combat, and exploration. I'm guessing you're reading this because you want to hear something new, something about the game no one else has heard about. Well, I've got a good one for you.
We think Doom: The Dark Ages is the best Doom game we've ever made (but that'll be for you to decide). We gave this everything we had, left no feature unpolished: we have 22 levels of incredible FPS single-player combat; tons of gameplay innovations like the Shield Saw, flail, and new crazy guns; and an awesome roller coaster ride of an action story to carry you through to the finish. AND—we have huge worlds for you to explore.
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(PR) OKI Develops 124-Layer PCB Technology for Next-Generation Semicon
OKI Circuit Technology, the OKI Group printed circuit board (PCB) company, has successfully developed 124-layer PCB technology for wafer inspection equipment designed for next-generation high bandwidth memory, such as HBM mounted on AI semiconductors. This is a roughly 15% increase in the number of layers over conventional 108-layer designs. OTC is seeking to establish mass production technology by October 2025 at its Joetsu Plant in Joetsu City, Niigata Prefecture, which has a proven track record and advanced development and production capabilities in the field of high multilayer, high-precision, large-format PCBs for semiconductor inspection equipment.
AI processing requires the transmission of vast data volumes between graphics processing unit (GPU) semiconductors and memory. As semiconductor performance increases, the memory installed is also required to have high-speed, high-frequency, and high-density data transfer capabilities. HBM features a stacked DRAM structure, requiring technology capable of fabricating wafers even more thinly and precisely. This configuration also requires that the PCBs used in inspection equipment meet even higher levels of performance and quality.
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GuliKit Teases Imminent Launch of Elves 2 Pro Controller
GuliKit showcased "Elves 2" prototype controllers at Gamescom 2024; last summer's product booth—in Cologne, Germany—also displayed an intriguing "Libra MAX" model. Enthusiasts have demanded more third-party options that sport "symmetrical" control layouts with non-PlayStation-esque ergonomic designs. GuliKit's "Elves" product series has borrowed some design inspiration from Sega's various Saturn controller models. The appearance of fairly final-looking units—last August—prompted much online interest, but the brand's fanbase has grown increasingly impatient over the past six+ months. Many expected an Elves 2 SKU—with an off-white finish—to reach retail not long after last year's official unveiling. Many months later, Amazon product listings were discovered, complete with a (now missed) January release date.
Thankfully, GuliKit's social media account has started to promote an upcoming—May—arrival of their Elves 2 Pro white and black controller models—advertised as featuring "retro looks" combined with "pro performance." At the time of writing, the manufacturer has not published a dedicated product page on its official website. Teaser material lists the usual mod cons: Hall Effect sticks (anti-drift tech): maglev vibration, wired + Bluetooth connectivity, and a compact internal battery with (up to) twenty hours of operation. The GuliKit Elves 2 Pro will be a multi-platform controller—compatible with Nintendo Switch, PCs, iOS & Android mobile devices. The Elves 2 Pro's D-pad design could make it an attractive option to a growing audience of Fightpad fanatics. 8Bitdo's M30 model—borrowing DNA from Sega's Genesis/Mega Drive controller—is another popular accessory, albeit minus "modern" analogue sticks.

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(PR) "Amerzone - The Explorer's Legacy" Remake Out Now on PC & Console
Explorers, get ready for an extraordinary adventure! Microids and Microids Studio Paris are proud to launch Amerzone - The Explorer's Legacy, the remake of Benoît Sokal's cult-classic adventure game. The game is now available on PlayStation 5, Xbox Series X|S, and PC. Set off on a quest for the Great White Birds in a mysterious land full of secrets! Answer the call of exploration as you travel to Amerzone, a forgotten Latin American country, to fulfill the last wishes of a late explorer.
Try the Free Demo on Consoles & PC!
Players can experience a free playable demo on PlayStation 5, Xbox Series X|S, and Steam! Step into the role of a daring journalist and embark on your first journey into this immersive adventure. This is the perfect opportunity to dive into the game's universe, explore its mechanics, and get a taste of the full experience. Even better, your progress in the demo will automatically transfer to the full game, allowing you to seamlessly continue your journey!
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(PR) EA Sports Introduces F1 25's "Braking Point 3" Story Mode
F1 25 marks the return of the narrative-driven, Braking Point, an epic Formula 1 blockbuster mode set to excite players new and old when the game releases on May 30 for PlayStation 5, Xbox Series X|S, and PC. The fictional tale puts you right into the action, as the fate and destiny of the characters you control rests in your racing-gloved hands. So, with this being the latest instalment in the Braking Point story, how did we get here?
The Story So Far
While having roots back to F1 2019, Braking Point's debut in F1 2021 offered players the opportunity to adopt the role of Aiden Jackson, an F1 rookie looking to make a name for himself in the sport. He was met with many challenges along the way, including a ruthless rival, Devon Butler, a driver who would stop at nothing to succeed. In F1 23's instalment, which focused on the 2022 and 2023 seasons and the introduction of fictional team Konnersport, familiar faces returned alongside new protagonist Callie Mayer, the first woman to win the F2 Championship. The once infamous Devon Butler has his perspective of the sport turned upside down, opening up a spot for Callie's break into F1.
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(PR) Unknown Worlds Dev Showcases Subnautica 2's Early Access Version
Welcome Aboard, Captain! We're kicking off the Road to Subnautica 2 Early Access with our first Dev Vlog, as well as an exciting sneak-peek at some early game footage. Subnautica 2's Design Lead, Anthony Gallegos, invites you to join us on the Road to Early Access, as we share some enticing glimpses at what you can expect from the game later in 2025. Immerse yourself in a new adventure with Subnautica 2; an open-water survival game from the creators of the Subnautica series. Play alone or with friends as you explore alluring biomes and discover fascinating creatures. Craft vehicles, tools, and bases to survive this mysterious alien world.
Catch a glimpse of what's to come, with some incredible in-development footage of Subnautica 2, teasing parts of this all-new world, biomes, creatures, and vehicles you're set to encounter. You can speculate and discuss everything shown in the video on our official Discord server. Join the community and share your thoughts with your fellow Subnauts!
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Hyper Light Breaker Buried Below Update Addresses Several Major Compla
Hyper Light Breaker received some significant criticism immediately after launch, largely for clunky combat, insubstantial progression, and a lack of world-building. Some community feedback is to be expected, since Hyper Light Breaker is still in Steam Early Access, but the community backlash was unexpected, given the success that the game's predecessor, Hyper Light Drifter, garnered. The first major content update aimed at addressing much of the criticism has just dropped on Steam, and many of the changes seem to be welcome by the community.
Some of the biggest changes to Hyper Light Breaker introduced in the Buried Below update include changes to character progression, weapon synergies, and the overall gameplay loop itself. Heart Machine also introduced a new playable character, Rondo, two new melee weapons, a new mini boss—a Crown called Maw—with its own player perks, and new areas for players to explore. Heart Machine also says it has streamlined the game's onboarding process, and that the changes to the game should make the game easier to get into for new players but more difficult to master. In terms of the gameplay loop, the new update reduces player lives from four per run to one per run, making things much less forgiving, however, players will also now always spawn in one of two locations, making the start of a new run more predictable. There are also a number of improvements to the enemy AI that should make encounters and battles somewhat more challenging and interesting. Players are also locked to a single character and companion for the duration of each run, which is a substantial change from the previous system which allowed players to switch characters and Sycoms mid-run. There are a number of other balance patches and new additions, which you can read about in the full patch notes below. Overall, judging from the comments in the Steam Community discussion under the update patch notes, players seem to be tentatively excited about the majority of the changes to the gameplay loop, although some concerns remain.
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(PR) Gundam Wing 30th Anniversary Branches into Overwatch 2 In-Game Co
As part of the 30th anniversary celebration for Mobile Suit Gundam Wing, Bandai Namco Entertainment America Inc. is collaborating to bring "Operation Meteor" to Blizzard Entertainment, Inc.'s cross-platform and free-to-play team-based action game Overwatch 2. The iconic Mobile Suits—Wing Gundam Zero (Mobile Suit Gundam Wing: Endless Waltz), Gundam Epyon (Mobile Suit Gundam Wing), Gundam Deathscythe Hell (Mobile Suit Gundam Wing: Endless Waltz) and Tallgeese (Mobile Suit Gundam Wing)—come to life as Legendary skins for Mercy, Ramattra, Reaper, and Soldier: 76, respectively. The renowned art team at Blizzard Entertainment worked closely with Bandai Namco Entertainment to ensure the perfect blend of Mobile Suits from Gundam Wing meshed with Overwatch 2 heroes. These new Legendary skins are now available to purchase in-game on every platform Overwatch 2 is available on: Windows PC via Battle.net, Xbox Series X|S, Xbox One, PlayStation 5, PlayStation 4, and Nintendo Switch consoles.
An optimistic vision of near-future Earth, Overwatch 2 is about a world worth fighting for, where super soldiers, scientists, cyborgs, and omnics clash for control of real-world-inspired locations from around the globe. Overwatch 2's 43 unique heroes—each armed with potent abilities and weaponry—battle across a variety of lively maps and locales, where players must work together and adapt to a variety of unique situations.
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