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(PR) Bloom & Rage: Lost Records Tape 2 Available Now on PC & Consoles
The first episode of Don't Nod's narrative adventure, Lost Records: Bloom & Rage, ended with a hell of a cliffhanger: a massive discovery of something unknown, possibly malevolent, and a devastating revelation about one of the story's central figures. As the second episode, or tape, of this player-choice-driven, nostalgia-powered story aims to draw things to their conclusion when Lost Records: Bloom & Rage Tape 2 launches today (April 15), players have been left wondering what to expect. To dig deeper into the game's ambitions and get some further insight on what to expect from Swann, Nora, Autumn, and Kat's next escapade, we (at PlayStation Blog) sat down for a chat with Michel Koch, Creative Director at Don't Nod's Montreal studio.
You Oughta Know
Koch was eager to tell us how this experience would differ from the first. "The first Tape, 'Bloom,' is the nice and sunny part of the beginning of the summer, of you meeting and bonding with those girls. The second half is called 'Rage,' which is mostly the aftermath of the cliffhanger at the end of Tape 1. We wanted Tape 1 to let the player find their own space within the group of friends, getting a feeling of a summer where you meet friends, but also giving hints of weird things. They're finding the clearing. They're finding the abyss. It's a very natural story of four girls having a fun summer together before Swann moves away. But Tape 2 will focus more on this weirder part of the story. We know what happened at the end of the summer. We still don't know why, but we know that they promise not to see each other again. We know about the weird box, we know about Kat, but we don't know the consequences of this revelation. How do you continue to have a normal summer with your friends? And, of course, the continuation of what's happening with those weird things they found in the forest."
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NVIDIA Confirms GeForce RTX 5060 Ti Starting MSRPs: $429 for 16 GB, &
Earlier today, NVIDIA's public relations department published their "GeForce RTX 5060 Desktop Family" introductory article. Curiously, the company's brand-new GeForce RTX 5060 Ti graphics cards do not headline Team Green's "dedicated" PR release—instead, the general "game changing" GeForce RTX 5060 series is advertised with a starting price point of $299. Clarification arrives several paragraphs deep into the blurb—as explained with some "PR" magic: "starting April 16th, we're bringing DLSS 4 and Blackwell's suite of innovations to every gamer with the launch of the GeForce RTX 5060 desktop family, beginning with the release of the GeForce RTX 5060 Ti. And in May, the GeForce RTX 5060 arrives, with prices starting at $299." Very specific cost of ownership digits leaked last week; indicating a refreshing reduction over earlier (disappointing) predictions.
Team Green's publicity team has confirmed starting MSRPs of $429 for 16 GB models, and $379 for 8 GB variants. These official numbers are buried three-quarters of the way into NVIDIA's PR document. Older evidence pointed to a possible repeat of lower end GeForce RTX 40-series guide prices—as it turns out, the GeForce RTX 5060 card's $299 "cost of entry" aligns with its predecessor's launch figure. Based on leaked pre-built PC listings, industry watchdogs deduced the $299 MSRP earlier on in the month. Additionally, Team Green's PR material teased the upcoming launch of related mobile hardware: "the same features, innovations and advantages of the GeForce RTX 5060 desktop family are coming to laptops this May, when GeForce RTX 5060 laptops arrive on shop shelves, starting at $1099." Real life scenario prices are expected to remain "sky-high," even for rumored cheaper devices—equipped with GeForce RTX 5050 Mobile GPUs.
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(PR) Bungie Devs Go In-depth into Marathon's Gameplay Systems - Closed
Over the past weekend we shared the first look at Marathon's gameplay in our livestream from Bungie headquarters, and now we're here to recap the highlights! In the Gameplay Reveal Showcase, we sat down with game director Joe Ziegler, franchise art director Joseph Cross, senior design lead Lars Bakken, gameplay director Andrew Witts, and senior social media manager Andy Salisbury to chat about everything from favorite Runners to gunplay to expanding the Marathon legacy. Want to see the full show? Check out the VOD below. It has all of the videos you'll see here, plus a bunch of extra details and fun moments with the team.
UP FIRST... Important dates and our first playtest
The Marathon Closed Alpha Test runs from April 23 to May 4, and Marathon launches on September 23, 2025. Wishlist on Steam to keep up with the latest news. Want to sign up for your chance to join the first playtest? Join the official Discord and follow the steps in the server to sign up. We'll be inviting players at the start of the playtest and throughout the playtest, so keep an eye on your inbox. The Closed Alpha Test will be available to players who are 18+ and located in North America. It'll be a fairly small playtest as we test our technical capabilities and gather important feedback before bigger tests. We know there are lots of you who won't be able to get in (yet), and we see you. Please hold tight! We'll be there soon
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OpenAI Releases GPT-4.1 Model Family with Massive Context and Improved
Yesterday, OpenAI unveiled its new GPT-4.1 model family, which includes GPT-4.1, GPT-4.1 mini, and GPT-4.1 nano. These models promise significantly improved coding, instruction following, and long-context understanding compared to earlier versions like GPT-4o. All three support up to one million tokens of context, so they can handle much larger documents, codebases, or even hour-long video transcripts. In coding tests, GPT-4.1 scored 54.6% on the SWE-bench Verified benchmark, a jump of 21.4 points over GPT-4o. That makes it one of the strongest models for real-world software engineering tasks. It's better at exploring code repositories, creating patches that actually compile and pass tests, and following diff formats without extra edits. Areas like instruction following got a boost, too. On Scale's MultiChallenge benchmark, GPT-4.1 scored 38.3%, up 10.5 points from GPT-4o. That means it can stick to multi-step prompts more reliably and format its responses the way you ask.
The models' long-context skills stand out on the Video-MME benchmark, where GPT-4.1 scored 72.0% in the "long, no subtitles" category, 6.7 points higher than GPT-4o. Thanks to its one-million-token window, GPT-4.1 can pull together information spread across huge inputs, whether it's scattered text in a document or key moments in a video. OpenAI says these gains come from close work with developers, tuning the models for tasks that matter while cutting costs and latency. GPT-4.1 mini cuts cost 83% and nearly half the response time compared to GPT-4o. GPT-4.1 nano is even faster and cheaper, making it ideal for classification or autocompletion. All three models are available now through OpenAI's API. They won't appear directly in ChatGPT initially, though many of their improvements have already made it into the latest GPT-4o chatbot. Developers using the GPT-4.5 Preview should plan to switch over by July 14, 2025, when that version will be retired. While o3-mini remains the most powerful thinking model, the non-thinking GPT-4.1 family is closing the gap to deliver faster response times.

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Qualcomm's Upcoming Snapdragon X2 Elite PC to Get a 22% Performance Bo
Qualcomm aims to boost the performance of its Windows‑on‑Arm PC chips by about 18-22% percent with the next‑generation Snapdragon X2 processors. That estimate comes from Focused Digital, a well‑known Chinese blogger often leaks supply‑chain details. He says these new Snapdragon X2 chips will hit boost clocks of around 4.40 GHz, which is up from the 4.0 to 4.30 GHz range we see on today's Snapdragon X Elite models. Currently, those Elite chips use Oryon cores built on the TSMC 4 nm‑class N4P process. They run between 3.0 and 3.80 GHz at base and can turbo up to 4.30 GHz. So, simply cranking the top speed up another 100 MHz could explain a chunk of that performance jump. Beyond clocks, Qualcomm is probably squeezing more efficiency out of its Oryon V3 microarchitecture too, though we don't have details yet.
We also don't know exactly which process node Qualcomm will pick. They could stick with a refined 4 nm variant or switch to 3 nm later on. Either way, a roughly 20 percent improvement aligns with what you'd expect from a new generation of chips due in 2025. Another rumor floating around is that the X2 Elite series will jump from 12 to 18 cores, giving the processors more parallel horsepower. Internal test rigs reportedly pair these chips with up to 48 GB of LPDDR5X RAM and 1 TB of NVMe storage. Qualcomm rolled out its first Snapdragon X Elite processors in mid‑2024 and began testing the SC8480XP prototype in September 2024. If these performance figures hold up, the new Snapdragon X2 lineup could close the gap on x86 competitors and set Qualcomm up nicely for competing in stronger with a push in the PC segment by 2026.
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(PR) PNY Unveils NVIDIA GeForce RTX 5060 Family of Graphics Cards
PNY announced today the arrival of the GeForce RTX 5060 Ti (16 GB and 8 GB), and RTX 5060 graphics cards to its lineup of NVIDIA GeForce RTX 50 Series GPUs. Powered by NVIDIA Blackwell, GeForce RTX 5060 family GPUs bring game-changing capabilities to gamers and creators. Equipped with a massive level of AI horsepower, the RTX 50 Series enables new experiences and next-level graphics fidelity. Multiply performance with NVIDIA DLSS 4, generate images at unprecedented speed, and unleash creativity with NVIDIA Studio.
Supercharged Performance and Speed
The PNY GeForce RTX 5060 Family of graphics cards will be available three different variants: GeForce RTX 5060 Ti (with 16 GB or 8 GB) and RTX 5060, all powered by the NVIDIA Blackwell architecture, providing enhanced gaming realism, powerful real time ray tracing, and cutting-edge features to accelerate gaming performance. Factory-overclocked SKUs are available to maximize out-of-box performance on Blackwell architecture.
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(PR) Coming Soon to Game Pass: Clair Obscur: Expedition 33, Towerborne
If you've ever wondered what the Venn diagram of Bikini Bottom, Los Santos, mysterious archipelagos, and a few other locations looks like - the center is "Places You Can Visit Soon with Game Pass" (not many people have wondered that before now, but at least I could give you that answer!). We have updates on games, benefits, Perks, and some launches you might have caught in some previous Xbox Showcases. Let's get to it!
Available Today
Grand Theft Auto V (Cloud, Console, and PC)
Game Pass Ultimate, PC Game Pass, Game Pass Standard
Grand Theft Auto V returns to Game Pass today. Experience entertainment blockbusters Grand Theft Auto V and Grand Theft Auto Online with Xbox Game Pass on console, Xbox Cloud Gaming (Beta), or the newly enhanced version on PC with Game Pass Ultimate or PC Game Pass.
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(PR) NVIDIA DLSS 4 With Multi Frame Generation Come to Black Myth: Wuk
More than 700 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex, and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. This week, DLSS 4 with Multi Frame Generation multiplies performance in Black Myth: Wukong, EXFIL, No More Room In Hell 2, and SQUAD, which has also added support for quality-enhancing Neural Radiance Cache technology.
Black Myth: Wukong DLSS Multi Frame Generation Upgrade Available Now
As one of 2024's best selling games, Game Science's Black Myth: Wukong needs little introduction. Millions of gamers have battled its fearsome bosses in highly detailed fully ray-traced worlds, and Black Myth: Wukong's performance is getting even faster with the release of a DLSS Multi Frame Generation upgrade. The new DLSS Multi Frame Generation update started rolling out to store fronts yesterday, with others gradually following. Specific availability details can be found on Game Science's homepage. Using the update, GeForce RTX 50 Series gamers can multiply performance by up to 10X thanks to DLSS 4 Multi Frame Generation and DLSS Super Resolution.
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Vastarmor Expands Radeon RX 9070 XT Range with New "Alloy" Model
Vastarmor—a Chinese manufacturer—was introduced as an important board partner during AMD's special Radeon 9070 Series event. Despite having limited reach outside of its home base, the fairly young brand's custom designs have gained press traction around the globe. TechPowerUp covered Vastarmor's introduction of new Super Alloy series Radeon RX 9070 XT and RX 9070 models back in late February. The triple-fan ARGB-lit flagship model was positioned in good (rival) company, thanks to a maximum 3.1 GHz boost capability. As reported by VideoCardz, Vastarmor has added another custom Radeon RX 9070 XT option to its RDNA 4 product portfolio. A freshly-published product page has outlined specifications for the brand's new (non-Super) Alloy SKU.
Outside of Vastarmor's dedicated listing, a quick web search of the model's identifier code—AH-9070XT16TC1BR7N—reveals BIOS information, and little else. The Radeon RX 9070 XT Alloy seems to be a straightforward spin-off of its fancier sibling, albeit sans ARGB lighting zones. This barebone design sports non-transparent black fans, but preserves the flagship card's triple 8-pin power connector configuration. Vastarmor has downgraded its non-Super model's boost clock to a mere 3010 MHz (instead of 3100 MHz)—as configured on rival cards: ASUS PRIME RX 9070 XT OC, PowerColor Hellhound RX 9070 XT, and Sapphire PURE RX 9070 XT. Curiously, a white Alloy option is not present on Vastarmor's website—their current-gen Super Alloy range launched with pale alternatives.

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(PR) ASUS Introduces GeForce RTX 5060 Ti and RTX 5060 Card Lineup: TUF
We've snuggled NVIDIA's brand-new GeForce RTX 5060 and 5060 Ti GPUs inside a variety of ASUS graphics cards to bring game-ready NVIDIA 50 Series graphics power to more PC players. Between NVIDIA's Blackwell architecture and our cutting-edge hardware, these graphics cards offer users an accessible and exciting path to modern PC gaming. We have something for everybody, including rock-solid TUF Gaming GeForce RTX 5060 and 5060 Ti options, versatile Prime GeForce RTX 5060 and 5060 Ti offerings, and ultra-compact Dual GeForce RTX 5060 and 5060 Ti graphics cards. Whether you want something rugged, small form factor (SFF)-ready, or amped with enough VRAM to dig into more serious gaming, we have a graphics card that'll fit your needs.
Next-gen technology, hardware, and features for all
There are many constants across our RTX 5060 and 5060 Ti graphics card spread, ensuring you'll get lots of great features no matter what card you're keen on. All nine of our TUF Gaming, Prime, and ASUS Dual RTX 5060 and RTX 5060 Ti cards benefit from NVIDIA's Blackwell architecture, granting you 4th generation RT cores for improved ray tracing performance. RTX 5060 and RTX 5060 Ti GPUs also pack neural shaders, which game developers can use to compress textures and reduce memory usage. NVIDIA DLSS 4 will supercharge your gaming experience with its own feature suite. Super Resolution, Ray Reconstruction, and Frame Generation all get improvements with the latest version of DLSS, helping your games run well and look their best. And 5th Gen Tensor Cores give these GPUs the power of Multi Frame Gen, smoothing out your AAA gaming like never before. Together, these features help RTX 5060 and RTX 5060 Ti graphics cards punch above their weight class, giving you outsized performance.
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