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TechPowerUP NEWS
The stage is set and the anticipation palpable as DRAGON BALL: Sparking! ZERO adds new names to its latest lineup of fighters. Power and speed are often worthless without precision and timing. These new characters are well aware of that. In the DRAGON BALL universe, you have encountered characters who seamlessly blend both speed and power, creating a formidable fusion of strength and agility. However, among all of them, some make their raw strength or rapid movements their defining trait. The newly revealed characters are charted below.
Producer Jun Furutani revealed more details about the game's mechanics
DRAGON BALL: Sparking! ZERO brings back enhanced gameplay elements that the franchise has been known and cherished for, making battles even more spectacular, faster, impressive and authentic to the anime. Evolved features such as "Skill Count", "Revenge Counter" and "Vanishing Assaults" have been added, giving chances for players to counterattack their foes, and add more strategy to their fights. As you discover more about DRAGON BALL: Sparking! ZERO, ask yourself: will you prefer raw, overwhelming power or lightning-fast agility?
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Microsoft Patents Resource-Based Ray Tracing, Promises Less Strain on
Microsoft has filed for a new and even potentially groundbreaking patent that could transform the way ray tracing graphics are processed, especially when video memory (VRAM) is scarce. The patent proposes a technique to minimize the memory footprint of ray tracing graphics, tackling the escalating concerns about the growing memory demands for ray tracing and path tracing. The innovation outlined in Microsoft's patent employs a dynamic level of detail (LOD) approach to adaptively modify the quality of ray tracing effects based on accessible resources. The patent portrays the ray tracing pipeline as an acceleration structure that can be streamlined using this LOD system. The cornerstone of this optimization is a residency map that aligns with a bounding volume hierarchy of objects. The graphics processing system can then utilize this map to ascertain the suitable quality level for objects at any given moment. This methodology enables a more reasonable allocation of resources, guaranteeing that the most crucial objects receive the highest quality rendering. At the same time, less important elements can be rendered at lower quality to conserve memory.
Microsoft's patent could have far-reaching ramifications for the design and performance of upcoming GPUs. By implementing this novel LOD system, GPUs with more modest VRAM capacities, such as those with 8 GB, could provide ray tracing performance on par with higher-end models boasting larger memory buffers, given enough compute capacity. This advancement could pave the way for more budget-friendly GPUs that still deliver adequate ray tracing capabilities, making the technology more accessible. Moreover, the adaptive nature of the LOD system could contribute to a more reliable performance across diverse scenarios, as the GPU would be capable of adjusting to the available resources in real time. Microsoft's patent could emerge as a game-changer in the realm of GPU design and performance, and we are now waiting to see if any real-world implementations appear.

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Huawei and SMIC Prepare Quadruple Semiconductor Patterning for 5 nm Pr
According to Bloomberg's latest investigation, Huawei and Semiconductor Manufacturing International Corporation (SMIC) have submitted patents on the self-aligned quadruple patterning (SAQP) pattern etching technique to enable SMIC to achieve 5 nm semiconductor production. The two Chinese giants have been working with the Deep Ultra Violet (DUV) machinery to develop a pattern etching technique allowing SMIC to produce a node compliant with the US exporting rules while maintaining the density improvements from the previously announced 7 nm node. In the 7 nm process, SMIC most likely used self-aligned dual patterning (SADP) with DUV tools, but for the increased density of the 5 nm node, a doubling to SAQP is required. In semiconductor manufacturing, lithography tools take multiple turns to etch the design of the silicon wafer.
Especially with smaller nodes getting ever-increasing density requirements, it is becoming challenging to etch sub-10 nm designs using DUV tools. That is where Extreme Ultra Violet (EUV) tools from ASML come into play. With EUV, the wavelengths of the lithography printers are 14 times smaller than DUV, at only 13.5 nm, compared to 193 nm of ArF immersion DUV systems. This means that without EUV, SMIC has to look into alternatives like SAQP to increase the density of its nodes and, as a result, include more complications and possibly lower yields. As an example, Intel tried to use SAQP in its first 10 nm nodes to reduce reliance on EUV, which resulted in a series of delays and complications, eventually pushing Intel into EUV. While Huawei and SMIC may develop a more efficient solution for SAQP, the use of EUV is imminent as the regular DUV can not keep up with the increasing density of semiconductor nodes. Given that ASML can't ship its EUV machinery to China, Huawei is supposedly developing its own EUV machines, but will likely take a few more years to show.
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(PR) Optoma Expands Line of High Brightness, WUXGA Professional Laser
Optoma, a world-leading manufacturer of large display solutions and the No. 1 4K UHD brand and the No. 1 DLP brand worldwide and in the Americas, announces three high brightness WUXGA laser projectors for the professional installation market, the ZU607TST, ZU607T, and ZU707T. With 6,000, 6,500 and 7,000 lumens of brightness, respectively, the projectors deliver stunning brightness, versatility, flexible installation, and life-like images, ideal for any professional environment.
Versatile for a variety of end-user scenarios, the ZU607T and ZU707T WUXGA laser projector series brings incredibly bright images to spaces including large venues, higher education classrooms and lecture halls, museums, houses of worship, digital signage, and immersive installations. For professionals seeking a short throw alternative, the ZU607TST has a 0.58:1 short throw ratio for up to 300-inch images, ideal for any challenging installation set-up.
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(PR) Intel and Arm Team Up to Power Startups
Intel and Arm have signed a memorandum of understanding that finalizes the Emerging Business Initiative, their collaboration to support the startup community. The initiative builds on the April 2023 multi-generation agreement to enable chip designers to build low-power compute system-on-chips (SoCs) on the Intel 18A process. Together, the companies will provide essential intellectual property (IP) and manufacturing support, while also making financial assistance available, to foster innovation and growth for startups developing a range of devices and servers built on Arm-based SoCs and manufactured by Intel Foundry. The Emerging Business Initiative was announced last month at Intel Foundry Direct Connect in San Jose, California.
"Intel Foundry and Arm share the belief that for technology to benefit everyone, the building blocks of innovation must be available to anyone. Startups play a crucial role in bringing the great promise of transformations like AI to reality. The Emerging Business Initiative provides a path for new companies to leverage leading-edge Arm-based SoCs and Intel Foundry's global manufacturing capabilities to make their ideas real," said Stuart Pann, Intel senior vice president and general manager of Foundry Services.
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(PR) Team Group Unveils ULTRA CR-I MicroSD Memory Card Reader
Team Group, the global leading provider of premium storage solutions, announced the launch of two new lightweight solutions today: the PD20M Mag Portable SSD, exclusively designed by Team Group and MagSafe compatible, and the ULTRA CR-I MicroSD Memory Card Reader. Starting the year strong with leading technology and innovative product design capabilities, Team Group continues to provide users with novel and compact solutions to meet diverse application needs.
The Team Group PD20M Mag External SSD is a storage device exclusively developed by Team Group, MagSafe compatible, making it a perfect fit for mobile devices. It has excellent portability, weighing only 40 g and measuring 70 mm in length, 62 mm in width, and ultra-thin at just 8.2 mm. With a maximum storage capacity of 2 TB, it is capable of continuous 4K 60 FPS recording for up to 144 minutes when recording in ProRes format. The PD20M Mag External SSD utilizes a USB 3.2 Gen2x2 Type-C interface, is compatible with the Apple iPhone 15 Pro series, and supports Thunderbolt interface ports. Whether connecting to a desktop or laptop running Windows or macOS, it can achieve a maximum transfer speed of 20 Gbps, effortlessly and efficiently handling user data transfer needs.
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(PR) GameSir Unveils the Nova Lite Gaming Controller
GameSir, a leading brand in gaming peripherals, introduces the GameSir Nova Lite, a revolutionary multi-platform gaming controller that redefines the gaming experience. Featuring cutting-edge technology, including anti-drift Hall effect sticks and tri-mode connectivity, these controllers offer unparalleled precision, versatility, and affordability. Embracing the motto "Just In Game", GameSir is dedicated to providing gamers with a superior gaming experience through its exceptionally cost-effective controllers. The Nova Lite is available for £29.99/$24.99 from Amazon UK, Amazon and the GameSir website.
The GameSir Nova Lite offers an affordable yet exceptional gaming experience. Equipped with Hall effect sticks, analogue triggers, 20 Hz Turbo function and 2 motors in the grips, it caters to gamers' requirements without compromising on performance or quality. The Nova Lite is also featured packed with anti-drift GameSir Hall effect sticks for long lifespan and tri-mode connectivity for hassle-free gaming. The Lite also includes a 20 Hz turbo function with customizable buttons, providing a convenient way to enhance gameplay with faster response times. In addition, the Nova Lite includes a multi-function M button, offering control over vibration intensity, ABXY layout, and sticks' dead zone to seamlessly adjust various settings as and when required with ease.
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This Week in Gaming (Week 13)
Welcome to the 13th and luckiest week of the year, which is also the last week of March and Easter Week in many countries. Fortunately, we're still getting a ton of new games this week, most of which are released on Tuesday for some strange reason. This week's major release is from strategy game experts Paradox Interactive and it's one of several strategy games this week. The remaining game releases this week includes a cosy MMO, robots, a new take on a city builder, some familiar faces that are up to no good as usual, some necromancing, divine heroes and a spice grinder.
Millennia / This week's major release / Tuesday 26 March
Create your own nation in Millennia, a historical turn-based 4X game that challenges your strategic prowess across 10,000 years of history, from the dawn of humanity to our possible futures. Set the course of history and experience different timelines in every playthrough as you write an epic story through your actions. Lead your people through times of crisis and ages of discovery, face great challenges and opportunities, and build a civilization that prospers through the ages. Steam Link
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KeysOff Presents Spring Sale on Genuine Software: Up to 62% Off
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Qualcomm Believes that Most Windows Games Will Run on Snapdragon X Eli
Qualcomm's "Windows on Snapdragon, a Platform Ready for your PC Games" GDC presentation attracted a low number of attendees according to The Verge's Sean Hollister (senior editor). The semiconductor firm is readying its Snapdragon X Elite mobile chipset family for launch around mid-2024—prototypes and reference devices have been popping up lately. Leaked Samsung Galaxy Book 4 Edge specs suggest that Qualcomm's ARM-based solution is ready to take on Apple's M3 chipset series. Gaming is not a major priority for many owners of slimline notebooks, but Apple has made efforts to unleash some of its silicon's full potential in that area. Snapdragon Studios' GDC showcase outlined a promising future for their X Elite chips—according to Hollister's coverage of the GDC session, Qualcomm's principal engineer told "game developers (that) their titles should already work on a wave of upcoming Snapdragon-powered Windows laptops—no porting required."
Issam Khalil's presentation covered three different porting paths: x64 emulation, ARM64, and a hybrid approach (via an "ARM64EC" driver). He demonstrated tools that will be available for games developers to start enabling titles on Windows + Snapdragon platforms. The Snapdragon X Elite is capable of running x86/64 games at "close to full speed" via emulation, as claimed in presentation slides. Khalil posits that developers are not required to change the code or assets of their games to achieve full speed performance. Adreno GPU drivers have been prepped for DX11, DX12, Vulkan, and OpenCL—mapping layers were utilized to grant support for DX9 and OpenGL (up to v4.6). Specific titles were not highlighted as fully operational on Snapdragon X Elite-based devices, but the team has spent time combing through "top games" on Steam.

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