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(PR) Microsoft Reveals Cyberattack & Theft of Internal Source Code
We have provided an update on the nation-state attack that was detected by the Microsoft Security Team on January 12, 2024. As we shared, on January 19, the security team detected this attack on our corporate email systems and immediately activated our response process. The Microsoft Threat Intelligence investigation identified the threat actor as Midnight Blizzard, the Russian state-sponsored actor also known as NOBELIUM. As we said at that time, our investigation was ongoing, and we would provide additional details as appropriate.
In recent weeks, we have seen evidence that Midnight Blizzard is using information initially exfiltrated from our corporate email systems to gain, or attempt to gain, unauthorized access. This has included access to some of the company's source code repositories and internal systems. To date we have found no evidence that Microsoft-hosted customer-facing systems have been compromised. It is apparent that Midnight Blizzard is attempting to use secrets of different types it has found. Some of these secrets were shared between customers and Microsoft in email, and as we discover them in our exfiltrated email, we have been and are reaching out to these customers to assist them in taking mitigating measures. Midnight Blizzard has increased the volume of some aspects of the attack, such as password sprays, by as much as 10-fold in February, compared to the already large volume we saw in January 2024.
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GoDeal24 Women's Day Sale: Get Office and Windows at Special Prices
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(PR) "Outcast - A New Beginning" Director Discusses Open World Mechani
Every choice we made when developing Outcast - A New Beginning had, at its core, one motivation: freedom. It was important to us not to limit where players could go at any point; instead, we gave them the tools to navigate the detailed open world we've spent the last few years crafting. We're incredibly proud of Outcast's world and want players to share its richness with us. As players set out across Adelpha, we want to reward them for their curiosity and sense of adventure. Whether it's blitzing through an invader base and unlocking a new weapon module, zipping through gliding challenges to earn jetpack upgrades, or simply taking in the sights, we've strived to make every second spent on the planet of Adelpha feel meaningful to players.
Traveling in style
Knowing that players would be spending a lot of time in Cutter Slade's boots, it was important to us that it felt fun to maneuver him through the world. Open-world games often ask players to cross great distances, and it's our job as developers to ensure that you always feel invigorated by navigating the wilds of Adelpha. When designing how Cutter moved through the world, we didn't want to gatekeep fun traversal abilities for later in the game. From early in Outcast - A New Beginning, you can take advantage of Adelpha's teetering precipices and deep valleys with your gliding suit, swooping across the alien landscape.
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(PR) Capcom Releases Dragon's Dogma 2 Character Creation Tool
Prepare for your grand adventure, Arisen! Create your characters for Dragon's Dogma 2 in this free tool, available now! Customize the looks of your main character, the Arisen, and the looks and inclination of your companion, your Main Pawn. The character data created in this tool can be transferred to the base game of Dragon's Dogma 2. In this tool you can store up to 5 characters of each, the Arisen and your Main Pawn respectively. PC gamers can download the Dragon's Dogma 2 Character Creator & Storage tool via Steam.
Dragon's Dogma 2 is a single player, narrative driven action-RPG that challenges the players to choose their own experience - from the appearance of their Arisen, their vocation, their party, how to approach different situations and more - in a truly immersive fantasy world. You can pre-order the Standard Edition or the Digital Deluxe Edition of Dragon's Dogma 2 via the game's official site. Dragon's Dogma 2 will release worldwide on March 22.
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Tiny Corp. CEO Expresses "70% Confidence" in AMD Open-Sourcing Certain
Lately Tiny Corp. CEO—George Hotz—has used his company's social media account to publicly criticize AMD Radeon RX 7900 XTX GPU firmware. The creator of Tinybox, a pre-orderable $15,000 AI compute cluster, has not selected "traditional" hardware for his systems—it is possible that AMD's Instinct MI300X accelerator is quite difficult to acquire, especially for a young startup operation. The decision to utilize gaming-oriented XFX-branded RDNA 3.0 GPUs instead of purpose-built CDNA 3.0 platforms—for local model training and AI inference—is certainly a peculiar one. Hotz and his colleagues have encountered roadblocks in the development of their Tinybox system—recently, public attention was drawn to an "LLVM spilling bug." AMD President/CEO/Chair, Dr. Lisa Su, swiftly stepped in and promised a "good solution." Earlier in the week, Tiny Corp. reported satisfaction with a delivery of fixes—courtesy of Team Red's software engineering department. They also disclosed that they would be discussing matters with AMD directly, regarding the possibility of open-sourcing Radeon GPU MES firmware.
Subsequently, Hotz documented his interactions with Team Red representatives—he expressed 70% confidence in AMD approving open-sourcing certain bits of firmware in a week's time: "Call went pretty well. We are gating the commitment to 6x Radeon RX 7900 XTX on a public release of a roadmap to get the firmware open source. (and obviously the MLPerf training bug being fixed). We aren't open source purists, it doesn't matter to us if the HDCP stuff is open for example. But we need the scheduler and the memory hierarchy management to be open. This is what it takes to push the performance of neural networks. The Groq 500 T/s mixtral demo should be possible on a tinybox, but it requires god tier software and deep integration with the scheduler. We also advised that the build process for amdgpu-dkms should be more open. While the driver itself is open, we haven't found it easy to rebuild and install. Easy REPL cycle is a key driver for community open source. We want the firmware to be easy to rebuild and install also." Prior to this week's co-operations, Tiny Corp. hinted that it could move on from utilizing Radeon RX 7900 XTX, in favor of Intel Alchemist graphics hardware—if AMD's decision making does not favor them, Hotz & Co. could pivot to builds including Acer Predator BiFrost Arc A770 16 GB OC cards.

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(PR) Jensen Huang Celebrates Rise of Portable AI Workstations
2024 will be the year generative AI gets personal, the CEOs of NVIDIA and HP said today in a fireside chat, unveiling new laptops that can build, test and run large language models. "This is a renaissance of the personal computer," said NVIDIA founder and CEO Jensen Huang at HP Amplify, a gathering in Las Vegas of about 1,500 resellers and distributors. "The work of creators, designers and data scientists is going to be revolutionized by these new workstations."
Greater Speed and Security
"AI is the biggest thing to come to the PC in decades," said HP's Enrique Lores, in the runup to the announcement of what his company billed as "the industry's largest portfolio of AI PCs and workstations." Compared to running their AI work in the cloud, the new systems will provide increased speed and security while reducing costs and energy, Lores said in a keynote at the event. New HP ZBooks provide a portfolio of mobile AI workstations powered by a full range of NVIDIA RTX Ada Generation GPUs. Entry-level systems with the NVIDIA RTX 500 Ada Generation Laptop GPU let users run generative AI apps and tools wherever they go. High-end models pack the RTX 5000 to deliver up to 682 TOPS, so they can create and run LLMs locally, using retrieval-augmented generation (RAG) to connect to their content for results that are both personalized and private.
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Samsung Anticipates 2027-2028 Entry into Micro OLED AR/VR Market
Choi Joo-sun, CEO of Samsung Display, spoke to journalists post-conclusion of a March 6 lecture at the Korea Advanced Institute of Science and Technology (KAIST). A Chosun Daily Business reporter pulled some quotes regarding Samsung's outlook for new generation micro OLED technologies. Choi and his colleagues are likely taking their time on this development front—Sony Semiconductor Solutions (SSS) has already mass-produced OLED Microdisplay products. The Japanese technology giant is the main supplier of display panels for Apple's Vision Pro mixed reality headset—a recent iFixit teardown revealed a possible custom-designed unit. Leaked "Bill of Materials" figures indicate an eye-watering total cost of $456 for a pair of SSS 4K panels—Apple is reportedly engaged in negotiations with SeeYa and BOE regarding the supply of cheaper alternatives.
The Samsung Display boss is monitoring current industry trends, but his team is not rushing out competing solutions: "The market potential of micro OLED, which is used in augmented reality (AR) and virtual reality (VR), is significant, but I believe the market will begin in earnest around 2027-2028...there are many technical aspects to overcome and cost considerations." Choi believes that Samsung is better off with plenty of preparation time, before an anticipated bloom in the micro OLED market—in his opinion, domination can be achieved with careful investment in research and development (R&D) efforts. He stated: "During the remaining 2 to 3 years, we will deploy manpower to ensure that Samsung Display does not fall behind in the micro OLED market and introduce solutions that are competitive compared to competitors...The acquisition of Imagine, an American display company, is also part of this effort."

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(PR) Quantum Machines Discusses Direct Digital Synthesis for Large-Sca
In developing the OPX1000, a controller fit for the ever-growing quantum processors counting 1,000 qubits and beyond, we had to think deeply about every detail that impairs scalability. Our recently unveiled OPX1000 module for microwave generation (MW-FEM) generates pulses up to 10.5 GHz directly, without analog oscillators or mixers. The choice of technology to reach microwave frequencies is not trivial. We choose cutting-edge direct digital synthesis (DDS) for very specific reasons, and we believe it will enable scalability and performance to an even greater degree. In this blog, we dive deeper into the considerations for going this route and existing alternatives. So stick around, whether you like mixers or hate them, this will be an interesting ride.
Summary of Technologies for Microwave Operation
The control signals for qubit drive and readout often fall in the microwave range, which is outside the range of baseband controllers. Many qubit labs have solved the issue with solutions based on mixing, including single sideband mixers, IQ-mixers, or more complicated schemes such as double super-heterodyne (DSH) conversion. Mixer-based solutions make use of analog local oscillators (LOs) that are multiplied by the signal of a controller or an AWG. IQ-mixers naturally suffer from two main spurs (affectionate name for unwanted signals), the LO leakage and the mixer image, which require non-trivial calibration to be removed. Other schemes, such as double super-heterodyne, offer a zero-calibration solution but use many more components. Additionally, mixing schemes require having an LO source per mixer if different drive frequencies are used. Having a low phase source per mixer is very expensive, and in order to cut prices, will probably include a phase-lock loops (PLL), leading to phase differences between channels, which is detrimental for multi-qubit systems. In other words, while mixers can be useful, we need to be aware of the pros and cons involved.
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(PR) Ubisoft Releases Valiant Hearts: Coming Home & Valiant Hearts: Th
Valiant Hearts: Coming Home and Valiant Hearts: The Collection, which includes Valiant Hearts: The Great War and Valiant Hearts: Coming Home, is now available on Xbox, PlayStation, Nintendo Switch, and PC through Ubisoft Connect. Valiant Hearts: The Great War, the first installment of the duology, interweaves the stories of five characters as they experience the horrors of World War I. Karl, who was expelled from France and drafted to the German army; his father-in-law Emile, who has been drafted into the French army; Freddie, an American volunteer in the French Foreign Legion; Anna, a French combat nurse; and Walt, a medic's casualty dog - who also helps players sneak into areas inaccessible to humans.
Valiant Hearts: Coming Home, previously an exclusive Netflix mobile game developed by Ubisoft Montpellier in partnership with Old Skull Games, continues a dramatic narrative during World War I, once again focusing on four interconnected stories. James is a member of the historic Harlem Hellfighters looking for his older brother Freddie; the nurse Anna's returns to her work tending the wounded; Ernst is a German diver; and George is a British aviator. And, of course, the good dog Walt returns to help players with puzzles and exploration. Music plays an important role in the game as well, as the Harlem Hellfighters played a key role in introducing jazz music to Europe, and players can listen to the game's jazz soundtrack by Jason Moran on music streaming platforms.
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