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TechPowerUP NEWS
The Helldivers universe is one of noble soldiers, heroic deeds, and heartfelt, unflinching patriotism in the face of giant acid-spewing bug monsters. Stephen Flowers, Game Writer, Arrowhead Game Studios: "I personally love writing for a game with opportunities for comedy, and that doesn't take itself too seriously. I hope I can find a game like that soon…" If you want to catch up with the story of Super Earth and her valiant defenders before Helldivers 2 launches tomorrow (on February 8), read on. Plus, we share the first news that the story will continue in post-launch Helldivers 2 updates.
Since Helldivers 1…
Helldivers 2 takes place a century after the events of the first game, with Super Earth having emerged victorious against its adversaries - the deadly, bug-like Terminids, the grotesque Cyborgs and the inscrutable Illuminates. With its foes vanquished and the Galactic War won, an era of peace and prosperity ensued. The Helldivers, Super Earth's elite task force, were dismissed. The same faster-than-light travel technology, heroically liberated from the Illuminates, that gave Super Earth access to the galaxy, has since been used to colonize it. This period has come to be known as The Great Democratization. FTL technology is reliant on a steady supply of the precious substance E-710 which, luckily, can be found in decomposing Terminid bodies. So naturally, Super Earth has been farming Terminids on an industrial scale.
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Windows 11 DirectML Preview Supports Intel Core Ultra NPUs
Chad Pralle, Principle Technical Program Manager at Microsoft's Windows AI NPU division has introduced the DirectML 1.13.1 and ONNX Runtime 1.17 APIs—this appears to be a collaborative effort—Samsung was roped in to some degree, according to Microsoft's announcement and a recent Team Blue blog entry. Pralle and his team are suitably proud of this joint effort that involved open source models: "we are excited to announce developer preview support for NPU acceleration in DirectML, the machine learning platform API for Windows. This developer preview enables support for a subset of models on new Windows 11 devices with Intel Core Ultra processors with Intel AI boost."
Further on in Microsoft's introductory piece, Samsung Electronics is announced as a key launch partner—Hwang-Yoon Shim, VP and Head of New Computing H/W R&D Group stated that: "NPUs are emerging as a critical resource for broadly delivering efficient machine learning experiences to users, and Windows DirectML is one of the most efficient ways for Samsung's developers to make those experiences for Windows." Microsoft notes that NPU support in DirectML is still "a work in progress," but Pralle and his colleagues are eager to receive user feedback from the testing community. It is currently "only compatible with a subset of machine learning models, some models may not run at all or may have high latency or low accuracy." They hope to implement improvements in the near future. The release is limited to modern Team Blue hardware, so NPU-onboard AMD devices are excluded at this point in time, naturally.

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(PR) Ubisoft Highlights "Skull and Bones" Accessibility Features
Skull and Bones, launching on February 16, will transport players to the Indian Ocean during the Golden Age of Piracy, where they'll battle ships in fast-paced naval combat, plunder ports, and take on contracts to grow their Infamy and eventually rise to the top as a pirate kingpin. It's a co-op open world pirate action RPG, where players can do everything from hunting crocodiles and harvesting jute fiber to battling ghost ships and sea monsters. In a multiplayer game of this size and scope, it's especially important to make sure that it can be experienced by as many players as possible. To find out more about Skull and Bones' accessibility, we spoke with Project Manager Samuel Soh at Ubisoft Singapore and Production Manager Yurii Martynchyk at Ubisoft Kyiv.
Skull and Bones is a huge PvE open world with PvP activities and lots to do. What kinds of considerations go into ensuring that it's accessible to a broad spectrum of players? Has it presented any specific challenges?
Yurii Martynchyk: In addition to "classic" accessibility features - remapping, colorblind options, subtitles, etc. - Skull and Bones also includes gameplay-related accessibility options, like the ability to disable camera shakes when you're sailing, and to automate the harvesting minigames and QTE sequences. In my opinion, it is very important to keep an eye on possible balancing issues when introducing accessibility features, and our team is working closely with colleagues from Singapore to ensure an equitable playing field for all players.
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(PR) EK Rolls Out New OmniLink Solutions For All PC Cable Management R
EK, the premium liquid cooling solutions manufacturer, is launching a wide range of EK-Loop OmniLink cables to support its fans, pumps, D-RGB, and 12 V and 5 V power distribution connections. EK's OmniLink solutions allow daisy chaining of multiple fans, reducing cable clutter and greatly easing cable management. These cables perfectly complement EK-Loop FPT and EK-Quantum Impulse fans and all products with standard D-RGB and 4-pin fan connectors. This product series contains splitters, extenders, and cables with specific requirements that act as replacements for PSU cables.
EK-Loop OmniLink 6-Pin Power (Dual PWM) cable is the starting point of the OmniLink cable harness with the necessary 6-Pin power, D-RGB, and dual 4-Pin PWM connectors. The OmniLink cable allows for easy transmission and distribution of +12V and +5V Power, PWM, TACHO, and D-RGB signals. The cable features a black ribbon style for easy build integration and cable management.
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This Week in Gaming (Week 7)
As we enter the year of the dragon according to the Chinese zodiac, we have a week full of new game releases to look forward to, although none of them are unfortunately dragon themed. This week's AAA release has a more caribbean theme and has been a long time coming. As for the remaining releases, we're looking at a dash of phobia, banishment, some insight, dwarves, colonisation and a dark town.
Skull & Bones / This week's AAA release / Friday 16 February
Enter the perilous world of Skull and Bones, a co-op pirate open world action RPG experience, to become the most infamous pirate kingpin. Engage in thrilling naval battles, craft a variety of unique ships, forge unlikely alliances as you overcome the odds, and bring mayhem on the seas. Be part of an immersive world that introduces new challenges and features every season
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NVIDIA to Create AI Semi-custom Chip Business Unit
NVIDIA is reportedly working to set up a new business unit focused on designing semi-custom chips for some of its largest data-center customers, Reuters reports. NVIDIA dominates the AI HPC processor market, although even its biggest customers are having to shop from its general lineup of A100 series and H100 series HPC processors. There are reports of some of these customers venturing out of the NVIDIA fold, wanting to develop their own AI processor designs. It is to cater to exactly this segment that NVIDIA is setting up the new unit.
A semi-custom chip isn't just a bespoke chip designed to a customer's specifications. It is co-developed by NVIDIA and its customer, using mainly NVIDIA IP blocks, but also integrating some third-party IP blocks the customer may want; and more importantly, approach semiconductor fabrication companies such as TSMC, Samsung, or Intel Foundry Services as separate entities from NVIDIA for their wafer allocation. For example, a company like Google may have a certain amount of wafer pre-allocation with TSMC (eg: for its Tensor SoCs powering the Pixel smartphones), which it may want to tap into for a semi-custom AI HPC processor for its cloud business. NVIDIA assesses a $30 billion TAM for this specific business unit—that's all its current customers wanting to pursue their own AI processor projects, who will now be motivated to stick to NVIDIA.
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URCDKeys February Super Sale: Genuine Software at 30% Off
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(PR) Overwatch 2 Director Addresses Blizzard "Team Changes" Ahead of S
As many of you know, two weeks ago, there were a series of changes made to the Overwatch team, as well as other teams across Blizzard. Writing a public blog is difficult in the wake of these events. I want to express gratitude for the absolutely amazing people who worked on our game that are no longer on our team. I want the community to feel informed, and I want to convey our excitement about what is to come in Season 9. To be honest, it's a lot to balance—but one of the things we've been most proud of is how we've kept lines of communication open between the team and our community, and we intend to continue that.
In that spirit, yesterday, we shared the exciting changes you are going to experience with Competitive starting in Season 9. I'd like to give a bit more insight into why we are making these changes. In our previous Director's Take, we talked about improving the game's core PvP experience. There are different ways that we look at improving the game, but one of the biggest is listening to your feedback. Season 9 starts in less than a week, and the two biggest and best changes coming to the season and a lot of it is driven by feedback from you - our players along with our team's vision to make the game more fun and challenging for everyone.
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Helldivers 2 Receives "Rapid" Post-launch PC Patch
The PC version of Helldivers 2 has shot up the Steam charts since yesterday's launch (also available on PlayStation 5)—according to tracking sites, peak player population sits at 151,927. Games industry watchdogs believe that this is Sony PlayStation's most successful launch title on PC platforms—24-hour peak telemetry has Helldivers 2 attracting 81,840 players versus God of War's 68,000 (January 14, 2022). An abundance of technical issues has prompted the submission of negative feedback—around 12,200 reviews have been left on the game's Steam Profile. Its current status is "Mostly Positive," but launch evening impressions were "Mixed" following 5300 review submissions. Eurogamer has summarized the problematic period: "Chief among criticisms are complaints about persistent crashes, while others have singled out server and matchmaking issues. Then there's ire directed towards PC optimization, and its kernel-level GameGuard anti-cheat software, which some feel is cause for concern, as well as complaints around Helldivers 2's monetization—which includes a battle pass and premium currency in-game shop, despite its £34.99/$39.99 price tag."
The development team at Arrowhead Game Studios implemented day-of-launch matchmaking fixes and addressed the most common crash problems. Helldivers 2 Game Director, Mikael Eriksson, stated that a patch was in the making: "If it's a success, we'll trigger a hotfix and get it out to the Steam community first, then roll it out to PS5 players as quickly as we can. Thank you—seriously—for your patience. We really want you all to have a blast playing this game. Bear with us, we're almost there." Arrowhead have followed up on their promise(s) today with another set of fixes pushed out to PC gamer population—Eriksson shared some good second day news: "We've uploaded a patch to Steam that should improve matchmaking for PC. The patch also includes some other crash fixes we've identified. We know there's more to solve, and we're working our way through it. Nevertheless, we hope this rapid patch goes a long way to making your experience better. Now go smash some bugs (and bots)!"
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